About
Real boxes. Real shelves. One place for game night.
Boardem takes your BoardGameGeek collection, looks up the actual size of every box, and works out how it all fits on the shelves you actually own. Then it gives your playgroup the tools to decide what to play and when.
What it does
The shelf
Load your BoardGameGeek (BGG) collection and Boardem fetches each game's published box dimensions. A 3D bin-packing algorithm places every box into your shelf units, cubby by cubby, in the orientation that fits. You can pin games to a cubby, merge cubbies, set per-unit sizes and fill limits, sort by colour, type or how often you play, and see at a glance what does not fit. It is a model of your real shelf, not an illustration of one.
The group
From the same collection you can plan a Game Night, a Game Day or a whole Weekend of sessions. Friends vote on what to play, mark when they are free, and get a schedule. Boardem also keeps play logs, stats, tier lists, loans in and out, a wishlist and a shelf of shame, and a public profile you can share.
On your phone
Boardem installs as a web app and works offline. The phone layout is built around tonight: who is coming, what won the vote, what is on loan.
How it is built
- Game data comes from BoardGameGeek. Collections, box dimensions, categories and player counts are read from the public BGG API. Boardem is not affiliated with or endorsed by BoardGameGeek.
- Shelf presets are references, not partners. Kallax, Billy and the other presets are there because they are common board game shelves. Boardem has no connection to IKEA or any other shelf maker, and you can set any cubby size you like.
- Avatar icons are from game-icons.net. Drawn by Caro Asercion, Delapouite, Faithtoken, Lorc and Skoll, and licensed CC BY 3.0.
- No AI. Packing, recommendations and stats are deterministic calculations on your own data. Nothing is generated or sent to a model.
- No ads, no tracking. There are no advertising or analytics scripts on this site. See the Privacy Policy and Cookie Policy for exactly what is stored and where.
- Try it without an account. A demo shelf runs on sample data. Signing in is only needed to sync your own collection and use the group features.
Who makes it
Boardem is made by David Moss, a board game collector who wanted to know whether the next box would fit before it arrived. It started as a shelf packer for one collection and grew into the tool a playgroup needs to actually get games to the table.
Boardem is not open source. The code and design are © 2026 David Moss, all rights reserved. Game names, artwork and data belong to their respective publishers and to BoardGameGeek.
Get in touch
Found a bug, have an idea, or want to say hello? Email [email protected]. Every user-visible change is written up in the patch notes inside the app, reachable from your avatar menu.
Open Boardem